Canvas Game Prototype
A proof of concept OS that I wrote entirely in C++. It is bootable on any x86 PC, has a VESA video driver, USB input, an Interrupt Manager, a Memory Manager, a Standard Library, and a Kernel.
I created the following after getting fed up with instant messengers blocking several legitimate domains, or just when pasting long links to friends and scaring them with the sheer size of them. Take the following for example:
That's much better when we're talking about sharing links in IRC. Why not use tinyurl? As a side benefit, I can update these short links to point to a new destination anytime I want. A useful link one day, Rick Roll'd the next. :P
The Infinity Network Engine is a simple but powerful event oriented, UDP based, server-client networking engine. Its event oriented design allows programmers to focus on writing functionality, rather than advanced and difficult networking code.The Infinity Network Engine has been written to be very portable and can be compiled inline as part of a project or externally as a library.
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I used to love playing text-based MUDs. They were my inspiration to write my own MUD. It's short and sweet... but it is a complete MUD engine that could be used to create an advanced and enjoyable game.
I Love MUDs
This is incomplete, but fun. Save your friends from the dangers of a world that does not exist yet, because I haven't gotten that far.
Save the Guys
This was a very simple ActionScript 3 physics demo that I wrote in a couple hours as a test of my object oriented programming ability. I was not allowed to take more than two hours... otherwise some of the variable and function names would have conformed to a better standard.
Flash Physics Test